Green alien dos game




















Either way, it was a fab little game — even the shareware version of one level. Pipe Mania was a cunning puzzle game my brother used to play endlessly. It has you placing down sections of a pipe, that appear Tetris -like on one section of the screen, to a set grid in the main game area. A clever little game, and one that was fiendishly addictive. It also appeared in the second Microsoft Windows Entertainment Pack.

The jetpack wearing, and initially flame-thrower wielding Harry could collect coins from downed aliens, and use the coins at certain stations to buy different weapons from missiles, to mini Nukes and an Omega Bomb. The shareware version was simply called Halloween Harry when it was released, and later named Alien Carnage for all four episodes. The Bitmap Brothers certainly knew how to make a cracking game, and Chaos Engine was one such example. With their usual flair for top-down mayhem, The Bitmap Brothers gave us this wonderful steampunk themed game, filled with tons of enemies, two-player action, loads of power-ups and great sound effects with a cool sound track playing continuously in the background.

Seriously one of the best DOS games of the mids, although originally banned in Germany due to excessive violence, it still looks and plays pretty well today. But the canny DOS gamer would, among those titles, name Descent. This seasickness-inducing true 3D game was an absolute marvel to behold.

Flying through the various mines looking for the exit and the reactor to destroy, while trying to work out whether you were the right-way up or still upside down, was one of the most visually impressive gaming experiences of Even when you entered a cheat code and had the computer voice call you a cheater.

Ocean Software and Digital Image Design have a number a great games under their collective belts; one memorable DOS game is Epic , an immense space shooter with a fantastic story and beautifully rendered graphics. It had plenty: fast space combat, a Battlestar Galactica -like storyline, and quite splendid visuals.

MDK was a thoroughly strange game I picked up on sale from a local computer game shop in Leeds, towards the end of This third-person run and gun, with hints of puzzles, has you as Kurt Hectic in a bio-armour suit taking on waves of enemies on board giant, city-sized Minecrawlers heading towards various locations on earth.

Hewson Consultants Ltd. The likes of Firelord , Uridium , Nebulus , Ranarama — all for various platforms — were played countless times by us in our youth. Incidentally, the Sega Mega Drive version had to be cleaned up before it was allowed on sale — cleaned up as in the fairies had to put some clothes on.

The pretty bland looking first episode of a trilogy of games, Jill Of The Jungle , was surprisingly good. Okay so it was a basic platformer, and it was awful to control, but this shareware competitor to Commander Keen and the like worked quite well.

You play as Jill, an Amazonian warrior who has to get from one end of the jungle to the other. A decent enough, harmless game this, with the strange addition of having every key on the keyboard mapped to a sound effect in the game.

Tyrian has you as ace pilot Trent Hawkins, seeking revenge against MicroSol who killed your best mate Buce Quesilliac over the discovery of an ultra-rare mineral Gravitium. Not only that, you could link up a couple of PCs with a Null Modem cable or network and get some two player action against the onslaught of MicroSol henchmen.

Jazz Jackrabbit — A fantastic platformer, one that really put the PC out there as a proper games platform capable of knocking the consoles off their perches. Aces Over Europe — An immense combat simulator with a huge page instruction manual to weigh the box down. Rogue — Everyone mentions Rogue-like games these days, but this is where it all started. Skip to main content area. Dope Wars Another DOS game that caused something of a stir from various focus groups, churches, parents against things corrupting their young and pretty much everyone on the planet with a moral consciousness.

Rise Of The Triad Apogee had a lot to answer for back in its shareware days. Albion Albion is easily one of best DOS games of the mids. Red Baron Enjoying the flight simulation genre with the likes of Falcon on the ST was a fantastic experience, but these modern fighters lack the intense dogfights of World War I games. It holds together today too, and is awaiting you on Steam if you have a few coins spare… Wing Commander DOS was no stranger to 3D space combat simulators, and while there were some incredible titles to be had, not many gamers seem to recall the original Wing Commander too much these days.

An odd, but also rather good Sierra-like adventure at the same time. Magic Carpet Bullfrog Productions brought us Populous and Syndicate , both of which were immensely popular. Comanche NovaLogic, of Delta Force fame which was an amazing game first toyed around with its Voxel Space engine technology in Comanche , or Comanche: Maximum Overkill as it was also known.

Silent Service 2 This is one I picked up as part of a compilation MicroProse pack from a charity shop in the mid to late 90s. We only split larger pieces, just to help contain loading times and such like. Apologies again… Scorched Earth Where Gorillas. SimAnt SimAnt was an interesting game I picked up at one of those travelling computer fairs — one that was held in Bolton. Alien Breed This top-down, Gauntlet -like game was immensely enjoyable back in the day.

Archipelagos Archipelagos is by far one of most intriguing and absorbing puzzles games ever created. Superfrog Superfrog is one of the most enjoyable side scrolling 2D platformers for DOS, an absolute treat. A game of intense details and micro-management, an absolute credit to the early PC. Desert Strike: Return To The Gulf Desert Strike was a game I immensely enjoyed on the Sega Mega Drive, so finding a boxed copy of the DOS version in a charity shop some years ago was a heck of a score — especially since a lot of the copies of it were pulled from the shelves on account of references to the Gulf War.

The sequel was even more intense, too… The Incredible Machine I had plenty of first person shooters, combat sims, space trading games galore, and platformers to pick from in my diskette boxes of goodies. Raptor: Call Of The Shadows A great vertically scrolling shooter from Apogee, one that seriously threatened what little remained of a social life you once had, or — again — any chance of getting up in the morning. Pipe Mania Pipe Mania was a cunning puzzle game my brother used to play endlessly.

Epic Ocean Software and Digital Image Design have a number a great games under their collective belts; one memorable DOS game is Epic , an immense space shooter with a fantastic story and beautifully rendered graphics. Stormlord Hewson Consultants Ltd. Share: Share on Facebook opens in a new tab Share on Twitter opens in a new tab Share on Linkedin opens in a new tab Share on email opens in a new tab Comment: Comments count: 0.

Written by David Hayward. Each screen uses a different configuration of platforms upon which Jack may run on, or jump from, or remain at rest. Eventually, the levels reoccur a number of times with increasing difficulty. Jack "defuses" the bombs by simply touching them.

As soon as he has touched the first, he triggers a sequence in which another bomb's fuse lights up, and so on. A player can score a bonus in each round by touching all 24 bombs in the correct lit-fuse sequence.

Jack may also defuse an unlit bomb by touching it, but this impedes his opportunity to score the bonus for that screen. It also delays the appearance of the game's bonuses and power-ups. The lit fuses have no strategic purpose other than the bonus; a lit bomb left unattended does not explode.

Enemies such as birds, mummies, turtles, and orbs float around the screen, making Jack lose a life if he touches them. A certain power-up will, when collected, turn all the enemies into coins for a short period.

The object was to move dirt and boulders in order to collect X amount of diamonds. At the same time you had to avoid the falling boulders, and make it to the exit point within a certain amount of time.

EPYX capatalizing on the breakdance fad of ' Two people dancing?? This game was on the Apple II computer. I believe that it was made by SSI. It was effectively a realtime war galleon tactical battle simulator. A single player could control a "tall ship" against a computer opponent or another player. As far as I remember, it had no campaign mode or anything of the nature. A player just chose a ship and battled away with various options such as different ammo types, different sail configurations, and boarding capability.

The much later Ancient Art of War at Sea used a very similar battle engine to this game. I barely remember much of it, but you were Bruce Lee climbing up and down ladders.

If you had a second joystick, your friend could control the green computer player. You are a coach of a college basetball team and your object is to coach a college basketball team and move up in the rankings. Graphics were limited to CGA 4 colour. A game that had a variety of sports to play, such as roller skating, surfing, and BMX racing.

You could play it in either the practice or the competition mode. The objective of the game is to track down and disintegrate five clones referred to as Duplicates or Numbers depending on the version of the game of Captain Blood. To find them, the player must speak to various aliens and gain their trust. This consists of around icons, each representing a different concept. As each alien race discovered speaks its own language and reacts differently, the player must learn to negotiate using these UPCOM concepts in a style that suits the races.

Other unique facets of the game play of Captain Blood included the deterioration of the player interface as the game progressed. As time wore on, the character's health deteriorated. This was represented in-game via an increasing amount of shaking of the mouse cursor, making the game more and more difficult to control until the character eventually died. This was one of the first to actually put speech on a computer in this case German.

The game seemed to absorb a lot of working hours for some people I knew I played this game on the Compaq computer back in the mid '80s. You were a guy that was running all around a castle to all the different rooms, and I believe your ultimate goal was to obtain a scepter. On the way, you encountered ghosts and ghouls that you had to avoid.

You also picked up various treasures to help you along the way. From Borderbrund. In the first one you're a witch doing something.. I don't remember, but 2 was cool because you were an erratically bouncing pumpkin looking for clues You could choose from different cavemen..

Probably one of the very first simulation-based games. The name says it all - you're sitting at a control panel in the Chernobyl nuclear power plant Can you save the power plant before it blows? Ran on the Commodore This was a 2D game by Broderbund in which you would attempt to rescue your guys on the ground before they got taken out by various airborn enemies. You would land and load up your guys and try and get them back to the safety of your home base.

Great sound. Great video. Great fun! This was my first game ever. Came out in , and allowed you to test-fly several different types of planes- jets and props- from different time eras.

Had day, dusk, and night modes, as well as obstacle courses and the like. This was one of the first games i played on the spectrum 48k i think it was also out on most other formats as well and it got me totally hooked. The idea was to guide a little yellow guy around the screen collecting eggs and avoiding emus or something. Later on there was a giant parrot that would chase you around just to really freak you out at four in the morning. This game is a pirates game and the hero is captin claw how is on a quest to find nine stones for the cats.

You play as a secret agent in a comic book. If the word bubble is black with white letters, you can push left or right to choose dialogue. Little mini-games came up once in a while to spice things up. Some of the dialogue was pretty hilarious.

Commander Keen's babysitter was stolen in the middle of the night by aliens and you had to rescue her, there were commander keens I - IV that i played but maybe more. Commodore Vic 20 game. You were a man in an aeroplane flying over a city of skyscrapers.

You had to drop bombs on the skyscrapers to clear the way. The aeroplane would go off the screen and come back on the right side a bit lower down. The object of the game was to clear all the skyscrapers so the plane could land. Then the man would get out, wave, get back in and take off again so you could do another level. A 2-D adventure with only 4 screens. I think a witch or something kidnapped a "fair maiden" and you were trying to save her.

I played this for days on Apple IIe until I finally beat it. On each screen you would need to jump and throw little boomerang-knives at enemies. The first was a castle with a bat. The second was a cavern with scorpians and teleporters. Then was a room with lava and bubbles you could ride up. Finally you could take on the evil witch I don't remember exactly how the game worked, but it was one of my favorite.

Commodore 64 game an ape swings from trees to get to different levels of the game and coconuts can fall on his head etc. A chess-like strategy game with castles, dragons, wizards, knights etc all with unique movements and powers. Contra was the best game ever. A side scrolling shooter where you had to kill aliens and their machines.

The only bad thing was there was no saving back then! He is a little green alien dude with red suction cup hands for which to climb up walls in case there are no springboards around. This game used real pictures of people in the opening cut scene. It came on 3 floppies. Gameplay was first person side scrolling shooter. Highly graphical. I believe it came out in Strategy and intense concentration required. Superb, smooth animation of a dozen pieces simultaneously. One of the great ones. This was a game that I played on my Macintosh and it was so addicting.

The concept was simple and it was black and white of course since it was an old Mac , but it was really fun. I can't remember a lot about it, but I think you were a spaceship or something and you tried to gather crystals while avoiding mines.

C64 and tandy computer role playing game based on the show. My friends and I spent hours playing this game. We would stay home and get on the phone and do all the same moves until we got to a new place and then one of us would make a move to see if it was the right move.

It was a detailed game that took you from the Dallas to the jungles of the Amazon where you had to tickle an anacondra and finally deal with the J. I believe you were hired by his wife Sue Ellen for some mission against JR. A multi level game where Dave had to transit tunnels passageways and walls, avoiding various flying whizzing hazards, to score jewels.

In the lower levels all Dave could do was walk and jump, but as you got better you had levels where Dave had a "jet pack" and could fly as well! I still have the game, and still play it. A great DOS game. The player was able to choose one of three doors to enter and had to gather keys and other items to beat this ogre in the last scene by pulling chains that break the throne he is sitting on.

The player also has to collect elixir and rocks to battle rats, bats, and goblins. In one scene the player battles a "floating eye" that emits a ball of fire to "kill" you. I used to play this game on a Mac. This was a game my children played on their Mac. All I remember about it was that it was their favorite game -- a figure had to run through a castle and avoid pitfalls, falling stalactites, and bats.

I can still hear those bats. Players could participate in joust and raid castles for money in addition to fighting in the field and laying seige to enemy castles. A great action-puzzle thingy by the legendary Costa Panayi. The game concept is fantastically simple and engrossing: your aim is to guide a laser beam through a 2d tile board and destroy all gems or somethings. You do this by rotating various mirrors and polarizing lenses and such but beware: if your beam reflects back to its source for too long it overloads and the thing blows up!

It's incredible no one ported this for mobile phones or PDA's yet A nice little shooter from Firebird in The game is quite difficult, so alot of my friends didn't like it The graphics, and sound is average, but the difficulty made me go on and on. Awesome gameplay.

Ah, come one! Surprised to see this one didn't make it on the list. This was an Atari game ed. Dig-Dug involved burrowing through the ground and inflating a Pooka and Frygar which breathed fire so that they'd pop. You could also drop rocks on them. This was a game where you controlled "Digger" which if I remember right looked like a wheeled lemon with a set of giant jaws at the front.

The purpose of the game is to collect circles before the time ran out and avoid the baddies at the same time. It was monochrome on the C Apple ][e. You went from level to level collecting dinosaur eggs and avoiding spiders and a huge dino leg that would come down from the top of the screen to stomp on you unless you collected wood to create a fire to keep the mama dino away.

Run on MSX. Very strange game and also very addictive: you had to escape from a room full of monters. They could touch you- you could touch them,even ride them, you wouldn't die unless you get crushed. To escape you had to reach the top of the bottom, and have a hole in the seeds roof Only playing it One of the first platform games ever! Our hero had to jump over rolling barrels to rescue the fair damsel Fae Wray from the clutches of the evil Kong.

One on One Basketball on a half court, you could be either Dr. J or Larry Byrd. Highlight of the game was to dunk and shatter the backboard to watch a little guy come out and sweep up the mess. Bad stuff called "thread" falls from the sky, and if it hits the ground, that's bad. You fly a dragon back and forth across the sky and destroy the thread by breathing fire on it. Also, you are the lord of your little fiefdom and you can ally with others, through marriage and gifts and such.

Commodore My dad and I liked it, but I don't think it was great. This was an old text-adventure that was enhanced by cheap graphics where you start in your house and follow a choose-your-own-adventure-style playing scheme where you pick from a list of possible actions to move around the house and even into the surrounding town looking for lost animals before the elusive dragon catches you. If you make the wrong choices, a picture of a cheesy dragon pops into the picture on your screen and you must start over.

At one point, I remember there being a rabbit in a magician's hat in the dining room. It's a game geared to very young children. At that age, my sister and I used to play this for hours and hours. Even though we had the game memorized, we kept playing anyway. A very overlooked game, it led to the creation of Wasteland. If not, then you would pass out, or throw up on yourself or get some kind of vd.

Power-ups were good, but lives limited. Originally released for Atari ST. The first "fight monsters through the dungeon game" from a first person perspective, where you went through multiple levels.

Had an innovative way of doing spells, great graphics, and a truly immersive "you are there" experience. You are fighting your way thru 5 levels of dungeons,faceing snakes,spiders,wraiths,wizards,warriors,knights and dragons or drakes. I'm not exactly sure but I do know that the fourth level was the hardest. Earl Weaver baseball for the Amiga was such an incredible combination of strategy and arcade action, that I dedicated five years of my youth to it.

Its cult-like following still exists today; just do a Google search and you'll find thousands of the game's devoted fans. This was the first game released by access software for PC A flight simulator, it was a really fun game, you had to fly around and find little alien artifacts that looked like x's on the ground that eventually you could decode into a message.

I forget what the message was. You'd take elevators down to the ground floor and kill people trying to shoot you. You could jump to avoid bullets or shoot a bullet as you were going down. Simple, but lots of fun. Sometimes you would have to jump elevator shafts but NOT if the cable was there. The object of the game was to fly from planet to planet trading different items available and attempting to make a profit.

Money earned could be used to upgrade your spaceship with better weapons and whatnot. I dreaded the space station dockings. At first you had to fly in manually, which took some getting used to. Afterwards, with some cash, you could purchase a "docking computer" which took away a lot of stress for me!

It's very intelligent, it has American and German submarines with different missions, theatre of operation pacific and atlantic from to and levels of play.

To me it's one of the best even thou the graphics aren't very good but the strategy is great. This game was awesome. You went through six silly levels of trying to eat the type of food you need to survive as a certain type of animal and you killed some little enemies.

On the first board you were an ameoba eating all these little bits while trying to avoid sea animals and one big coconut-like thing tha we used to call "Big mama" LOL. The second level you were a frog that needed to catch these little flies before the fishies ate you. As a mouse you needed to eat all your cheese and make a path so the snakes cannot get you fast enough. As a beaver you swim across a lake to build a dam and avoid alligators.

The gorilla board u had to throw oranges at a cat trying to climb a tree; you could only die if they got away or you run outta oranges. The last board, which was more challenging, you were a human avoiding lasers shot by these drones and u had to kill them by letting the lasers reflect off the walls. This was a real fun game altogether It is good for many laughs too!!!

For the C The first combat flight sim I'd ever seen. My friends and I gathered around the TV to play this one for hours at a time What a blast! Everything in the game including the ground was made up of vectors lines , but we didn't care.

We thought it was just like being a hotshot pilot! THE quintessential flight sim of the Amiga ! Came with the computer if memory serves me correctly. You had to pass a carrier landing before commencing missions. I remember if you crashed too often a message would come up saying "FA's or F16's depending on what you flew don't grow on trees you know! This was one of my 1st computer games.

I think it was deisigned for the Tandy brand of computers. It could also been used for Apple Computers. This game had children select different types of faces.

Then they added parts of the face eyes, ears, mouth, nose, and hair Children now could select actions like stick out tounge, blink eyes, wiggle ears, and wiggle nose. It was primarily for children aged This game had it all, tons of stats that changed throughout the game, ability to make your own players and teams, fighting, decent graphics for the time, 2 player, 5 on 5 with icing, and offside if I remember correctly , you could even play one position for the duration of the game.

Faceoff was king of the hockey games for probably 10 years! Farmers Daughter Text adventure where you played a "traveling lightning rod salesman" who finds himself at a farmhouse occupied by an attractive girl, her two hillbilly brothers and her overprotective father.

Your goal was to "score" with the daughter without getting sodomized by the brothers or shot by the father.

Another Tellarium novel-based release, made you memorize quotes from books which was integral for the game. Cool graphics and a funky soundtrack made it bearable. Text adventure where you played a "traveling lightning rod salesman" who finds himself at a farmhouse occupied by an attractive girl, her two hillbilly brothers and her overprotective father. Great C game.

You flew a fighter to stop a massive invasion of your planet, by aircraft and tanks. There were motherships you had to hunt down and destroy as well.

Pretty good graphics for the time and good strategy. How stupid was this? You chose the background, the music and the "effects" and then tried in vein to sync it all together. Tons of fun! The absolute best part of the entire game was bombing the outhouse with someone still inside. A game that consisted of about 20 different leves mayby more. Armed with a bow and arrow, you shot giant spiders and listened to an awesome gothic soundtrack. You flew a helicopter through crystalline caverns, armed with machine guns and missiles.

You had to re-fuel, and your enemies were mostly tanks, who were invulnerable except for their treads. The boss enemy was a blue helicopter that showed up periodically. One of the best Commodore games ever, with great, long levels! It was based on finding the fractions, that were adding, subtracting, multiples or divisables, using either the Numerators, or the denomenators.

I still have some trouble playing it from time to time, but I think Its very good old fashioned math fun!!! You are a slave and the goal of the game was to make it safely to the north. This game scared me but was so fun to play! Jason is dressed all in black but can disguise as people he has already killed.

Your mission: kill Jason before he kills you. You go through churches, forests, houses collecting weapons to stop his killing spree. Every time you heard a blood-curdling scream you know he took another victim! Sometimes you could even use a corpse as a VERY deadly weapon! In "Frogger" your objective was to get your frog across a road, a river, and other obstacles without getting squashed, snake-bitten, eaten by alligators, or otherwise killed.

As for Burger Time, that was the one where the little chef guy ran all over these levels putting together giant hamburgers and trying to avoid Mr. Hot Dog, Mr. Egg, and Mr. A frog trys to cross a busy street. They were a series of childrens games released for the Commodore The publisher for Funschool 2 was Hit Squad. The publisher for Fun School 4 was Europress. Based on the tv series, this game allowed players to choose from a variety of characters and attack the forces of cobra in one on one combat or in vehicle combat.

Alternately, a second player could play the forces of Cobra. A fun game but rather annoying as it seemed there was no way to win once you captured too many members of one team their membes started escaping.

First in the Apshai series. Gertrude's Secrets is a children's computer game by The Learning Company. The goal of the game is to solve puzzles and find secrets. The game features rooms filled with puzzles to be solved by arranging objects by shape and color. It is played by dragging Gertrude, a goose, into one of various rooms. Gertrude then brings various shapes into the rooms which must be arranged appropriately. Upon completion of the puzzle, Gertrude awards the player with a prize.

Great stuff. Albion is easily one of best DOS games of the mids. This sprawling role player was deep, had an amazing story line, one of the best opening sequences of any DOS game I had come across during that time, and thoroughly absorbing gameplay. The game starts off with the aforementioned sequence, a dream as it turns out, as the hero prepares to take a shuttle down to a planet to explore for valuable minerals prior to the entire planet being stripped of all its resources by some big mega-company.

Pushing through Albion is worth it though, even just for the closing sequence. Enjoying the flight simulation genre with the likes of Falcon on the ST was a fantastic experience, but these modern fighters lack the intense dogfights of World War I games. This was where Red Baron stepped up to the mark.

This was a startlingly impressive game for the time. There were loads of flight options, missions, and just about everything you could list in a flight sim menu at the start of the game. Amazingly, it was one of the few games that actually made you feel every bullet that tore through the canvas and balsa wood frame of your aircraft. To many of you reading this, and me included, Star Control 2 was one of the most played DOS games we had in our library. It was an immense arcade adventure, where you traveled throughout the galaxy in a quest to help free Earth from the evil Ur-Quan.

To do this you needed to gain the trust of the other alien species scattered among the stars and add them to your growing fleet, and gain enough resources to keep your ancient alien technology starship up and running. Combat was handled through a blisteringly fast melee system, where you pitted your fleet of ships against the enemy, with each having its own unique mode of flight, defensive, and weapon systems.

Who here remembers waiting around the Circini system for the portal to Quasi-Space and access to the Arilou to open? Or spending a worrying amount of time hanging around Betelgeuse in an attempt to win over the Syreen? It was an extraordinarily well crafted game with an intense, nail-biting board on which to play. Locating a UFO, bringing it down, and micro-managing the intercept crew and their weapon loadouts were just the beginning. The turn-based element worked exceedingly well.

Rather than going in guns blazing, you had to pick your way through the area, hunting down the aliens and UFO itself while looking for cover and trying to stick together. Then when you suddenly catch movement at the edge of the screen, you scream. Get it! All the while, you had to keep a watchful eye on the world politics, looking for governments that may have made secret pacts with the aliens, and juggling your own resources and cash flow.

It holds together today too, and is awaiting you on Steam if you have a few coins spare…. For a lot of gamers, Alone in the Dark was the beginning of the survival horror genre. Others would argue that survival horror goes back as far as 3D Monster Maze. However, Alone in the Dark was the first of the magnificently graphical modern representations. Based on the feverish mind of H. In a tale of grisly murders, curses, lunacy, devil worshipping, evil power, and a host of other supernatural shenanigans, you had a wealth of puzzles that needed sorting out before you could escape.

Death lurked around every corner, and one false step would mean you having to repeat your steps. A fabulous, atmospheric, and often scary game, with hints of old E. Splendid stuff, this. DOS was no stranger to 3D space combat simulators, and while there were some incredible titles to be had, not many gamers seem to recall the original Wing Commander too much these days. Like some cheesy 80s sci-fi film, the intro credits roll to heroic music, space dogfights, and passing asteroids.

With girly pin-ups in the barracks, blue hair, scenes of the crew running to their ships, and such names as Blue Devil Squadron and the Killer Bees, Wing Commander was a hit from the word go.

It was a breakthrough game, utilizing the current PC hardware to the max. Still, it was quite an achievement in 3D graphics and technology for the time.

A few questions: did anyone ever obey the speed limits? Did anyone ever make that first right-hand bend to the stunt track without going off-road?

And can you remember what happened when you hit a cow? This is a strange little shareware game I recall picking up at a trade fair once in the early 90s. In terms of graphics, animation, music and… well… just about everything else, it was pretty dire-looking.

However, there was something about it that kept me playing. The fact that I refused to be beaten by it was one element, and that I paid nearly a fiver for it was the other. It must have taken me days to realize that picking up the pumpkin and smashing it revealed the key, and working out which button for the green-skinned, purple underpants, color-blind Igor to press was a test of patience at its best. Bullfrog Productions brought us Populous and Syndicate , both of which were immensely popular.

However, Magic Carpet seems to have been largely forgotten these days, which is a shame as it was one of the best 3D landscape games around. The game was spread over 50 levels, each individually named with the player whizzing around the world on a magic carpet, as the title suggests. You collected Manna, which allowed you to cast spells in defense or attack against enemy wizards.

All you needed to do was store enough Manna in your castle to restore equilibrium to the world. Easier said than done, though. One of the oddest games I collected over the years has to be Redneck Rampage. You play as Leonard and Cletus, two deep south brothers whose prize pig has been stolen pignapped?

Feel free to use your own prime minister joke here by invading aliens. Using a modified Duke Nukem 3D engine, you have to shoot everything that moves to get the swine back. Further Reading: Google Stadia vs. NovaLogic, of Delta Force fame which was an amazing game , first toyed around with its Voxel Space engine technology in Comanche , or Comanche: Maximum Overkill as it was also known.

You could zip through valleys, overseas and mountains, and drop down on the enemy to deliver death and destruction from an ultra-modern attack chopper. The shareware version only had the first of three episodes available, and as far as I was aware, it was pretty difficult to get hold of from the game shops in the UK I purchased it via a 3D Realms BBS.

On the face of it, Realms was a pretty bland looking 2D scroller, but it was hugely entertaining, and it allowed you to swap between the Conan-like character to a Wonder Woman-like character with the Space Bar for different combat abilities.

The best part was the ability to save at any point in the game for a restart after dinner. This is one I picked up as part of a compilation MicroProse pack from a charity shop in the mid to late 90s. After much choosing of your sub and the area of war you were planning on taking to the might of the Japanese Navy, Silent Service 2 was a long drawn out game of tactics and choosing your future operations based on intel from CINCPAC.

Not many lived to survive that bit, though. Bulk packed in plastic cover with manual. New in unopened jewel case. Includes documentation. Opened for inspection only. Fly simulations of the , , and Jetliners! Intensely realistic! CD in new retail box. Requires Flight Simulator 95 or New retail package. CD with documentation and original box. Flight Simulator for Windows Also works on Windows Fairly good conditon.

Lightly scratched but not bad. In original jewel case. Gnome has over 20 different missions and 20 mechanized vehicles! A great flying game if you have an old computer without Windows! Apparently for Dos. Original unopened package includes 3. Electronic Arts. Games, Education, much more. Easy to use. Mostly DOS. In sleeve. Uncertain if new or used. No documentation. Each Atari title is faithfully reproducted to the last detail to run on Microsoft Windows 95 or higher.

Also includes video interviews with original game designers, original press releases and a desktop theme collection mouse pointers, system icons, fonts, screen savers and wallpaper. New CD in sleeve. No box. Instructions are on the disk. We believe that these are the full version of each game but are not sure.

Includes Plutonium and original levels. Full motion video! View actual game play! Jump to any trouble spot and get answers quickly! Printable game walk-through! Also includes these exclusive collectible features: Hear Lo Wang's wise words that never made the final cut PLUS all of those that did!

See early artists renderings of Lo Wang! CD in retail box. CD is in mint condition. Good condition except for a few light scratches. Not sure if this is a Windows or Dos game. Significantly worn. Has documentation. New condition. In original box with documentation. Noticeably scratched but not severely. Early Windows game. Create a new nation! Used dos CD with documentation. Significantly used.

Some scratches on CD. The most celebrated strategy game in history goes online! Slightly scratched but guaranteed. Includes documentation and original box. Used CDs in nice condition with documentation and original box. New CD in jewel case. For children or adults!

Nice condition in original jewel case. Good condition with manuals and original jewel case. Includes Urban Renewal Kit. Has box but no manual included. Has box and a manual which says "Guidebook to the Land of the Green Isles" which we assume is the manual for it. Call or email for price and availability. First CD has light scratch but is guaranteed. All other CDs are in nice condition. Documentation included. For Windows 3. Mint condition.

Also includes A Tank Killer game! Fair condition. Also includes Legends of Urak Quest Pack. Slightly scratched but should be ok. Copyright Apparently for DOS. Cinemaware Used 5. Racecar game. Email for availability and price.

Chessmaster Fidelity 5. New in bulk packaging. Decent condition. Nice condition. Includes install code but no other additional documentation.



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